Hello Rebels! this is Rodol Phito, and this is Epic!
The new Rival Rebels Mod update 1.6.4MBefore moving into Minecraft 1.8 or 1.7.9 or 1.7.8 or 1.7.4 or 1.7.2 :P ... I wanted to finish all the partially done features that I had already started, making the porting simpler and leaving the most on RR 164.
Attention! RR164M is a bug fix update, to tune up the Force Fields & clean up some glitches that crashed RR 164L. For all the details, check out the change log below. If you still find glitches please post a report here.
The amount of new features is insane: the Nikola Tesla Cannon is now adjustable, (hold R key) and it has a badass 3D model and texture. Tesla Weapon Tutorial Here.
The Reactor is finally operational, featuring a ToKaMaK fusion chamber, and Tesla electrode coil on the back to transmit electricity thru the air. The Reactive block and the Bastion structure reinforce the defenses on your base, hosting the Emitter block to project the new Force Fields. Three new Cores were added to enhance the efficiency of the ToKaMak's energy production. Force Field Tutorial Here.
Three automatic Trap Boxes were added for the Land Mine, Mario and Quicksand. Now the Trap blocks are full adaptive to blend with any terrain.
Many crates auto-builds got the new drop to build feature for quick deployment.
All Nukes are beefed up, enhanced to kill more entities and produce maximum damage during the whole explosion cycle.
Now if you set your RR config file's Safe Mode to False the explosion size caps will be lifted to allow you do insanely huge (and very laggy) explosions. Experiment at your own risk!!!
Also in the update, new translations to Czech! Special thanks to Dominik Sedláček. Děkuji vám!!
Lots of corrections on the Russian translations! Special thanks to Damian Ignatiev. спасибо!!
And corrections to the Finnish translations! Special thanks Aaro Hankonen. Kiitos!
Tutorial: How to use the Reactor and Force Fields on Rival Rebels Mod. HERE!
If you have questions, or you find glitches, please visit the RR forum on the Comments tab.
This update pack includes ALL the most shocking defense systems, machines and weapons in Minecraft, featuring the Force Fields Emitters, Bastions, ToKaMaK Reactor, Controller, B-2 Spirit Bomber, M-83 Tactical Nuke, M202-RR (Rocket Launcher), The Ein-Sten (a Laser fragmentation machine), the new Tesla Cannon, the Tsar Bomba, the original Nuke, the Flamethrower, the Plasma Cannon, Rod Disk, Cuchillo, Gas Grenades, explosives, structures, armor & ammo.
Notes: On version 1.6.4M I rebuilt the whole spawn system, for the RR Class/Team selector GUI and the objective platforms. Added the Chip ownership to the nuclear weapons, to stop PvP self-nuking and to allow team mates to go thru the Base Force Fields. Also an Optifine Warning message is in place to prevent youtubers to complain that the RR Force Field is glitchy or disappears or does not bounce when is really Optifine the one glitching the render.
Happy melting! Always Free!
Note: Rival Rebels mod is available in English, Spanish, Portuguese, Russian, Italian, German, Finnish, Dutch, Chinese, Czech and Estonian. If your language is not present or you have found mistakes, please contact me to help me with the translations.
The RR PvP Servers are running version 1.6.4M
Ethan's RR Battle Mode Server: 72.83.230.104
Rodol's Battle Mode Testing Server: 98.242.161.158
All RR servers info is listed HERE
Don't be a noob!! Learn how to play in Rival Rebels Server: Tutorial: How to Play RR in Battle Mode.
If you want me to list your server on the RR site, please contact me on the RR Forums with the information.
- Tesla Cannon 3D model
- Battery 3D model
- Reactor electrode 3D models
- Loader connection tube 3D model
- Tesla's Weapon Control Rotary Knob GUI
- The R key opens the Tesla's Weapon GUI
- Dragging with the mouse pointer or wheel moves the Rotary Knob
- Tesla discharge goes from single to multiple rays
- Tesla rays can be set to break blocks or not
- Tesla dynamo rotates faster when set to shot multiple rays
- ToKaMaK chamber GUI displays different fusion sphere for each different energy sources
- ToKaMaK chamber GUI displays different fusion nucleus sizes depending on the amount of source energy left
- ToKaMaK Reactor electrode arches rays to supply power
- Loader feeds Rods thru a connection tube (7 blocks max)
- Bastion structure Crate auto build
- Landmine Trap Crate auto build
- Mario Trap Crate auto build
- Quicksand Trap Crate auto build
- Drop to Build system on several crates
- Chip keeps player's ownership of the chip
- Chip keeps player's ownership of the emitter
- Chip keeps player's ownership of the nuke Tsar or B2 bomber on the controller GUI
- Reactive block
- Emitter block
- Conduit block
- The Copper Core (Cu-Core)
- The Tungsten Core (W-Core)
- The Titanium Core (Ti-Core)
- Translations to Czech (Thanks Dominik Sedláček.)
- Safe mode True/False on the config file to remove the safety cap on explosion sizes
- Hb Laptop True/False on the config file to turn off Force Field Render on laggy computers
- Multiplayer op command /rrinspect to display the given players mod list
- Multiplayer op command /rrstartround to starts the battle round without the Game Starter block, from the server console, or if the round was stopped.
- Optifine Warning to prevent youtubers to complain that the Force Field is glitchy when is really Optifine glitching the renders
- Auto builds blocks have a deployment sound
- ToKaMaK Reactor sounds were added
- Emitters place a Reactive block at the far end to close the bastion gap & prevent FF overlaying
- ToKaMaK GUI overheating and meltdown animations
- Tesla range is adjustable
- Nuke's GUI uses the chip
- Nuke's explosion attracts an destroys entities
- Nuke's explosion keeps on doing damage until it de-spawns
- Objective platform is made out of Reactive block
- Objective platforms are bigger
- Objective platform feature 4 conduit blocks as marks where to build bastions
- Bunker and supply recipes are different
- I rebuilt the Class/Team selector and spawn system
- Class kits feature the new items
- I included a recipe for the chip
- Translations to Russian are corrected (Thanks Damian Ignatiev)
- Landmine is optimized
- The multiplayer op command to stop the round now is /rrstopround
- LTD prevents self nuking your own team base objective
- Machines are blacklisted to the Tesla
- Tsar does not break the last bedrock block layer
- The reactor no longer shows on the inventory
- Piling up two supply boxes and using the pliers on the top one builds the reactor
- Ein-Sten's projectile decay is shorter to prevent lag
- Steal block render is more efficient and looks way better
- Troll Face flag looks way better
- Class kits were re sorted
- Some recipes were changed
- Multiplayer commands /reset are now /rrreset on the 3 instances
- Auto builds structures skip reactive, FF and Bedrock
- Barricades now include Reactive and Conduit blocks
- Corrections to the Finnish translations
- Take out auto build structures from the weapon create drop
- Hydrogen Rod icon hue change to purple
- Controller GUI shape guide was added to the Chip slots
- Corrections on the Finnish translations! (Special thanks Aaro Hankonen).
- Tesla, Plasma Canon texture (hot fix)
- Plasma Canon 3D rework (hot fix)
- If you are using Optifine the Force Field will disappear when the emitter is out of the screen
- If you are using Optifine the Force Field will not bounce you off
- Holding the R key with the Tesla in Linux will sometimes crash your game
- Leader's Rod disk range is fixed
- Gas Grenade glitch is fixed
- RR tick handler 99 crash is fixed
- Tesla R key wont exit the chat
- Game starter block glitch is fixed
- Ammo box translation is in place
- Reactor coil ray arc consume is capped
- Auto builds blocks have a deployment sound
- Class selector kits are no longer missing on re spawning
- Server crash glitch is sorted out
- Nuke crash glitch due to multiple entities is fixed
- Nuke crash glitch due to destroying working Reactor is fixed
- Fixed missing tool tip translations
- Fixed missing Hacker armor in Battle Mode
- Temporary fix to the Timed Bomb to prevent Lag and freeze when placed in server game
- Fixed Reactor electrode ray, to stop when off
- Fixed Reactor connection to Emitters after Core ejection
Note colors in the change log: In white1.6.4H. In blue 1.6.4K. In orange 1.6.4L. In green 1.6.4M
If you find a glitch or error messages contact me on the RR FORUM Thanks!
Note: If you are a mod reviewer, please contact me through the Rival Rebels Forum to get pre-releases notes and additional info.
Attention! RR164M is a bug fix update, to tune up the Force Fields & clean up some glitches that crashed RR 164L. For all the details, check out the change log below. If you still find glitches please post a report here.
The amount of new features is insane: the Nikola Tesla Cannon is now adjustable, (hold R key) and it has a badass 3D model and texture. Tesla Weapon Tutorial Here.
The Reactor is finally operational, featuring a ToKaMaK fusion chamber, and Tesla electrode coil on the back to transmit electricity thru the air. The Reactive block and the Bastion structure reinforce the defenses on your base, hosting the Emitter block to project the new Force Fields. Three new Cores were added to enhance the efficiency of the ToKaMak's energy production. Force Field Tutorial Here.
Three automatic Trap Boxes were added for the Land Mine, Mario and Quicksand. Now the Trap blocks are full adaptive to blend with any terrain.
Many crates auto-builds got the new drop to build feature for quick deployment.
All Nukes are beefed up, enhanced to kill more entities and produce maximum damage during the whole explosion cycle.
Now if you set your RR config file's Safe Mode to False the explosion size caps will be lifted to allow you do insanely huge (and very laggy) explosions. Experiment at your own risk!!!
Also in the update, new translations to Czech! Special thanks to Dominik Sedláček. Děkuji vám!!
Lots of corrections on the Russian translations! Special thanks to Damian Ignatiev. спасибо!!
And corrections to the Finnish translations! Special thanks Aaro Hankonen. Kiitos!
New Tesla & Force Fields!
I made the video to share my progress. The new features were incomplete!
***
Hold the R key to set the Weapon Control Tesla Tutorial Here |
Attention YouTubers! Due to an Optifine glitch, the Force Field render will disappear when you leave the Emitter off the screen. Please don't blame RR!
Tutorial: How to use the Reactor and Force Fields on Rival Rebels Mod. HERE!
If you have questions, or you find glitches, please visit the RR forum on the Comments tab.
This update pack includes ALL the most shocking defense systems, machines and weapons in Minecraft, featuring the Force Fields Emitters, Bastions, ToKaMaK Reactor, Controller, B-2 Spirit Bomber, M-83 Tactical Nuke, M202-RR (Rocket Launcher), The Ein-Sten (a Laser fragmentation machine), the new Tesla Cannon, the Tsar Bomba, the original Nuke, the Flamethrower, the Plasma Cannon, Rod Disk, Cuchillo, Gas Grenades, explosives, structures, armor & ammo.
Happy melting! Always Free!
~Rodol
Note: Rival Rebels mod is available in English, Spanish, Portuguese, Russian, Italian, German, Finnish, Dutch, Chinese, Czech and Estonian. If your language is not present or you have found mistakes, please contact me to help me with the translations.
The RR PvP Servers are running version 1.6.4M
Ethan's RR Battle Mode Server: 72.83.230.104
Rodol's Battle Mode Testing Server: 98.242.161.158
All RR servers info is listed HERE
Don't be a noob!! Learn how to play in Rival Rebels Server: Tutorial: How to Play RR in Battle Mode.
NEW!! Multiplayer Commands!!
Op commands:
/rrreset all (deletes all the team files and all the resets counts)
/rrreset <player name> (deletes the given player's team files and reset counts)
/rrstopround (stops the battle round, preventing the 'next battle window' to show again)
/rrstartround (starts the battle round without the need of placing the Game Starter block or if the round was stopped)
/rrstartround (starts the battle round without the need of placing the Game Starter block or if the round was stopped)
/rrreset wincount (resets the teams battle victories count to zero)
/rrinspect <player name> (prints out the given player mod list)
/rrinspect <player name> (prints out the given player mod list)
Player commands:
/killme (kills the player)
/rr <password> (allows the player to enter Rod Disk rank password)
If you want me to list your server on the RR site, please contact me on the RR Forums with the information.
Link to download Forge (Installer 1.6.4)
RR 1.6.4M is released using Forge 1.6.4 - 9.11.1.965.
How to install Rival Rebels Mod. Video Tutorials in different languages
Changelog:
Additions:
- Battery 3D model
- Reactor electrode 3D models
- Loader connection tube 3D model
- Tesla's Weapon Control Rotary Knob GUI
- The R key opens the Tesla's Weapon GUI
- Dragging with the mouse pointer or wheel moves the Rotary Knob
- Tesla discharge goes from single to multiple rays
- Tesla rays can be set to break blocks or not
- Tesla dynamo rotates faster when set to shot multiple rays
- ToKaMaK chamber GUI displays different fusion sphere for each different energy sources
- ToKaMaK chamber GUI displays different fusion nucleus sizes depending on the amount of source energy left
- ToKaMaK Reactor electrode arches rays to supply power
- Loader feeds Rods thru a connection tube (7 blocks max)
- Bastion structure Crate auto build
- Landmine Trap Crate auto build
- Mario Trap Crate auto build
- Quicksand Trap Crate auto build
- Drop to Build system on several crates
- Chip keeps player's ownership of the chip
- Chip keeps player's ownership of the emitter
- Chip keeps player's ownership of the nuke Tsar or B2 bomber on the controller GUI
- Reactive block
- Emitter block
- Conduit block
- The Copper Core (Cu-Core)
- The Tungsten Core (W-Core)
- The Titanium Core (Ti-Core)
- Translations to Czech (Thanks Dominik Sedláček.)
- Safe mode True/False on the config file to remove the safety cap on explosion sizes
- Hb Laptop True/False on the config file to turn off Force Field Render on laggy computers
- Multiplayer op command /rrinspect to display the given players mod list
- Multiplayer op command /rrstartround to starts the battle round without the Game Starter block, from the server console, or if the round was stopped.
- Optifine Warning to prevent youtubers to complain that the Force Field is glitchy when is really Optifine glitching the renders
- Auto builds blocks have a deployment sound
- ToKaMaK Reactor sounds were added
- Emitters place a Reactive block at the far end to close the bastion gap & prevent FF overlaying
- ToKaMaK GUI overheating and meltdown animations
Changes:
- Nuke's GUI uses the chip
- Nuke's explosion attracts an destroys entities
- Nuke's explosion keeps on doing damage until it de-spawns
- Objective platform is made out of Reactive block
- Objective platforms are bigger
- Objective platform feature 4 conduit blocks as marks where to build bastions
- Bunker and supply recipes are different
- I rebuilt the Class/Team selector and spawn system
- Class kits feature the new items
- I included a recipe for the chip
- Translations to Russian are corrected (Thanks Damian Ignatiev)
- Landmine is optimized
- The multiplayer op command to stop the round now is /rrstopround
- LTD prevents self nuking your own team base objective
- Machines are blacklisted to the Tesla
- Tsar does not break the last bedrock block layer
- The reactor no longer shows on the inventory
- Piling up two supply boxes and using the pliers on the top one builds the reactor
- Ein-Sten's projectile decay is shorter to prevent lag
- Steal block render is more efficient and looks way better
- Troll Face flag looks way better
- Class kits were re sorted
- Some recipes were changed
- Multiplayer commands /reset are now /rrreset on the 3 instances
- Auto builds structures skip reactive, FF and Bedrock
- Barricades now include Reactive and Conduit blocks
- Corrections to the Finnish translations
- Take out auto build structures from the weapon create drop
- Hydrogen Rod icon hue change to purple
- Controller GUI shape guide was added to the Chip slots
- Corrections on the Finnish translations! (Special thanks Aaro Hankonen).
- Tesla, Plasma Canon texture (hot fix)
- Plasma Canon 3D rework (hot fix)
Glitches:
- If you are using Optifine the Force Field will disappear when the emitter is out of the screen
- If you are using Optifine the Force Field will not bounce you off
- Holding the R key with the Tesla in Linux will sometimes crash your game
- Leader's Rod disk range is fixed
- Gas Grenade glitch is fixed
- RR tick handler 99 crash is fixed
- Tesla R key wont exit the chat
- Game starter block glitch is fixed
- Ammo box translation is in place
- Reactor coil ray arc consume is capped
- Auto builds blocks have a deployment sound
- Class selector kits are no longer missing on re spawning
- Server crash glitch is sorted out
- Nuke crash glitch due to multiple entities is fixed
- Nuke crash glitch due to destroying working Reactor is fixed
- Fixed missing tool tip translations
- Fixed missing Hacker armor in Battle Mode
- Temporary fix to the Timed Bomb to prevent Lag and freeze when placed in server game
- Fixed Reactor electrode ray, to stop when off
- Fixed Reactor connection to Emitters after Core ejection
Note colors in the change log: In white1.6.4H. In blue 1.6.4K. In orange 1.6.4L. In green 1.6.4M
If you find a glitch or error messages contact me on the RR FORUM Thanks!
Note: If you are a mod reviewer, please contact me through the Rival Rebels Forum to get pre-releases notes and additional info.
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